Next, insert a V-ray Stereoscopic Helper object anywhere in the scene. Camera rotation won’t affect the content of the render, only how it will be laid out. You will need to rotate your camera to point North, or some direction that you can be consistent with if you create multiple panoramas and need to align their view. 1.6m or 5’-3” is a good default if you plan on showing your panorama to many people. But what height to pick? Well, anyone who is tall was once short, but anyone who is short has never been tall. Because of the sense of presence afforded by virtual reality, it can be jarring for someone to feel too short or too tall. Next, set your camera to an average human height if it is not already.
Your lens and FOV settings will not matter. If you’re using a different camera from the one you created a typical V-ray render with, you will want to ensure your camera has the same settings for color balance, f-stop, ISO, and shutter speed. This camera will be serving as the center point of a 360 render. Note that the camera may be a standard 3ds Max camera or a V-ray physical camera. Its also about artistic intent - so I assume you are going for an early morning feel.First, create or select a camera in the scene.
IES files are usually free from manufacturers websites.Ĭhange your camera settings for now to Auto and let Vray take care of exposure and white balance until you are ready to tackle that. Its also worth downloading IES profiles for spots, this will give you actual cone and penumbra values of real world lights. So in you set scene, you might want to place some fill light in the exhibition space to spill into the cafe area.
Chaos V-Ray is a 3D rendering software that is compatible with most major digital content creation applications including Autodesk’s 3ds Max, Maya and Revit, Trimble’s SketchUp, McNeel’s Rhino, and Foundry’s Modo, Nuke and Katana. Yau also have to think like a photographer and consider fill lights and secondary lighting, particularly in parts of the scene that don’t receive any environmental lighting. 3D rendering software for artists & designers. In order to provide you with a good service, this is the information that is necessary to carry out the rendering work - Project documentation in AutoCAD (plans, sections and views) - Materiality of the project - photos of the site, to be able to create your environment - Furniture reference you want. Click on your scene file - make a render job - start rendering. It combines all the traditional render farm components such as hardware management and network setup with the new cloud technology. We work through Sketchup - Vray - Photoshop.
Remember to Package Your Project before uploading to Super Renders Farm space. Its worth using a Dome light with an HDRI image for general scene lighting (its also very efficient as Vray offers adaptive Dome lights now so you don’t have to put portals in the windows. Create a new account, activate it, and get 25 credits. I see you have set the main lighting from the Sun and Simple portal lights in the windows. The emissive material on the globe lights needs to be set to 50 or some such or choose a different lighting method like,a sphere light or turn each globe into a mesh light, this will give you much more control over the effect and appearance of these fittings as you can separate the light from the material, so as these are likely to be frosted / translucent glass you can Geta more realistic look for these pieces. I could select my materials, adjust samples based on glossiness, adjust light samples, etc with the attribute. They removed all abilities to optimize, and I absolutely despise it. So in your case changing the Scalar value of 80000 on the spots to 100W (for the exhibition spaces) immediately makes things look a bit more realistic with more balance in light and shadow. V-Ray 5 is slow (opinion) Honestly, this is just my opinion, but I had render optimization down in previous renders. Straight off, I would always recommend that you change the light scale from the default scalar to Watts, which allow you to balance your lighting using real world values.